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unreal_mcp

bychir24· 1 MCP server

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803

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DevOps & CI/CD

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TL;DR

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript and C++.

How to install unreal_mcp?

chir24/unreal_mcp
$git clone https://github.com/chir24/unreal_mcp

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Install & use

Install unreal_mcp by running `git clone https://github.com/chir24/unreal_mcp`, then use it for the current task and follow its documentation at https://github.com/chir24/unreal_mcp.

Files · 1

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README.md
1# Unreal Engine MCP Server
2 
3[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
4[![NPM Package](https://img.shields.io/npm/v/unreal-engine-mcp-server)](https://www.npmjs.com/package/unreal-engine-mcp-server)
5[![MCP SDK](https://img.shields.io/badge/MCP%20SDK-TypeScript-blue)](https://github.com/modelcontextprotocol/sdk)
6[![Unreal Engine](https://img.shields.io/badge/Unreal%20Engine-5.0--5.8-orange)](https://www.unrealengine.com/)
7[![MCP Registry](https://img.shields.io/badge/MCP%20Registry-Published-green)](https://registry.modelcontextprotocol.io/)
8[![Project Board](https://img.shields.io/badge/Project-Roadmap-blueviolet?logo=github)](https://github.com/users/ChiR24/projects/3)
9[![Discussions](https://img.shields.io/badge/Discussions-Join-brightgreen?logo=github)](https://github.com/ChiR24/Unreal_mcp/discussions)
10 
11A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript and C++.
12 
13---
14 
15## Table of Contents
16 
17- [Features](#features)
18- [Getting Started](#getting-started)
19- [Configuration](#configuration)
20- [Available Tools](#available-tools)
21- [Docker](#docker)
22- [Documentation](#documentation)
23- [Community](#community)
24- [Development](#development)
25- [Contributing](#contributing)
26 
27---
28 
29## Features
30 
31| Category | Capabilities |
32|----------|-------------|
33| **Asset Management** | Browse, import, duplicate, rename, delete assets; create materials |
34| **Actor Control** | Spawn, delete, transform, physics, tags, components |
35| **Editor Control** | PIE sessions, camera, viewport, screenshots, bookmarks |
36| **Level Management** | Load/save levels, streaming, lighting |
37| **Animation & Physics** | Animation BPs, state machines, ragdolls, vehicles, constraints |
38| **Visual Effects** | Niagara particles, GPU simulations, procedural effects, debug shapes |
39| **Sequencer** | Cinematics, timeline control, camera animations, keyframes |
40| **Graph Editing** | Blueprint, Niagara, Material, and Behavior Tree graph manipulation |
41| **Audio** | Sound cues, audio components, sound mixes, ambient sounds |
42| **System** | Console commands, UBT, tests, logs, project settings, CVars |
43 
44### Architecture
45 
46- **Native C++ Automation** — All operations route through the MCP Automation Bridge plugin
47- **Dual Transport** — Native HTTP/SSE (no bridge needed) or WebSocket via TypeScript bridge
48- **Dynamic Type Discovery** — Runtime introspection for lights, debug shapes, and sequencer tracks
49- **Graceful Degradation** — Server starts even without an active Unreal connection
50- **On-Demand Connection** — Retries automation handshakes with exponential backoff
51- **Command Safety** — Blocks dangerous console commands with pattern-based validation
52- **Capability Token Auth** — Optional token-based authentication for both WS and HTTP transports
53- **Asset Caching** — 10-second TTL for improved performance
54- **Metrics Rate Limiting** — Per-IP rate limiting (60 req/min) on Prometheus endpoint
55- **Centralized Configuration** — Unified class aliases and type definitions
56 
57---
58 
59## Getting Started
60 
61### Prerequisites
62 
63- **Unreal Engine** 5.0–5.8 (5.8 preview validated)
64 
65Choose your transport:
66- **Option A: Native MCP** (recommended) — no additional dependencies
67- **Option B: TypeScript Bridge** — requires **Node.js** 18+
68 
69### Step 1: Install MCP Server (Option B only — skip for Native MCP)
70 
71> Skip this step if using **Option A: Native MCP Transport** ([Step 4A](#option-a-native-mcp-transport-direct-http--no-bridge-needed) below).
72 
73**NPX (Recommended):**
74```bash
75npx unreal-engine-mcp-server
76```
77 
78**Clone & Build:**
79```bash
80git clone https://github.com/ChiR24/Unreal_mcp.git
81cd Unreal_mcp
82npm install
83npm run build
84node dist/cli.js
85```
86 
87### Step 2: Install Unreal Plugin
88 
89The MCP Automation Bridge plugin is included at `Unreal_mcp/plugins/McpAutomationBridge`.
90 
91#### From source (requires a project with code target)

Preview

chir24/unreal_mcpchir24/unreal_mcp

# Unreal Engine MCP Server

[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)

[![NPM Package](https://img.shields.io/npm/v/unreal-engine-mcp-server)](https://www.npmjs.com/package/unreal-engine-mcp-server)

[![MCP SDK](https://img.shields.io/badge/MCP%20SDK-TypeScript-blue)](https://github.com/modelcontextprotocol/sdk)

Repochir24/unreal_mcp
TypeMCP Servers
CategoryDevOps & CI/CD
UpdatedJul 2026
LicenseMIT
First seenJul 27, 2026

Tags

MCPmcpmcp-server

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