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unreal-mcp

bychongdashu· 1 MCP server

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Frontend Development

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TL;DR

</div>

How to install unreal-mcp?

chongdashu/unreal-mcp
$git clone https://github.com/chongdashu/unreal-mcp

Installs into the current project.

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Install & use

Install unreal-mcp by running `git clone https://github.com/chongdashu/unreal-mcp`, then use it for the current task and follow its documentation at https://github.com/chongdashu/unreal-mcp.

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README.md
1<div align="center">
2 
3# Model Context Protocol for Unreal Engine
4<span style="color: #555555">unreal-mcp</span>
5 
6[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg)](https://opensource.org/licenses/MIT)
7[![Unreal Engine](https://img.shields.io/badge/Unreal%20Engine-5.5%2B-orange)](https://www.unrealengine.com)
8[![Python](https://img.shields.io/badge/Python-3.12%2B-yellow)](https://www.python.org)
9[![Status](https://img.shields.io/badge/Status-Experimental-red)](https://github.com/chongdashu/unreal-mcp)
10 
11</div>
12 
13This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).
14 
15## ⚠️ Experimental Status
16 
17This project is currently in an **EXPERIMENTAL** state. The API, functionality, and implementation details are subject to significant changes. While we encourage testing and feedback, please be aware that:
18 
19- Breaking changes may occur without notice
20- Features may be incomplete or unstable
21- Documentation may be outdated or missing
22- Production use is not recommended at this time
23 
24## 🌟 Overview
25 
26The Unreal MCP integration provides comprehensive tools for controlling Unreal Engine through natural language:
27 
28| Category | Capabilities |
29|----------|-------------|
30| **Actor Management** | • Create and delete actors (cubes, spheres, lights, cameras, etc.)<br>• Set actor transforms (position, rotation, scale)<br>• Query actor properties and find actors by name<br>• List all actors in the current level |
31| **Blueprint Development** | • Create new Blueprint classes with custom components<br>• Add and configure components (mesh, camera, light, etc.)<br>• Set component properties and physics settings<br>• Compile Blueprints and spawn Blueprint actors<br>• Create input mappings for player controls |
32| **Blueprint Node Graph** | • Add event nodes (BeginPlay, Tick, etc.)<br>• Create function call nodes and connect them<br>• Add variables with custom types and default values<br>• Create component and self references<br>• Find and manage nodes in the graph |
33| **Editor Control** | • Focus viewport on specific actors or locations<br>• Control viewport camera orientation and distance |
34 
35All these capabilities are accessible through natural language commands via AI assistants, making it easy to automate and control Unreal Engine workflows.
36 
37## 🧩 Components
38 
39### Sample Project (MCPGameProject) `MCPGameProject`
40- Based off the Blank Project, but with the UnrealMCP plugin added.
41 
42### Plugin (UnrealMCP) `MCPGameProject/Plugins/UnrealMCP`
43- Native TCP server for MCP communication
44- Integrates with Unreal Editor subsystems
45- Implements actor manipulation tools
46- Handles command execution and response handling
47 
48### Python MCP Server `Python/unreal_mcp_server.py`
49- Implemented in `unreal_mcp_server.py`
50- Manages TCP socket connections to the C++ plugin (port 55557)
51- Handles command serialization and response parsing
52- Provides error handling and connection management
53- Loads and registers tool modules from the `tools` directory
54- Uses the FastMCP library to implement the Model Context Protocol
55 
56## 📂 Directory Structure
57 
58- **MCPGameProject/** - Example Unreal project
59 - **Plugins/UnrealMCP/** - C++ plugin source
60 - **Source/UnrealMCP/** - Plugin source code
61 - **UnrealMCP.uplugin** - Plugin definition
62 
63- **Python/** - Python server and tools
64 - **tools/** - Tool modules for actor, editor, and blueprint operations
65 - **scripts/** - Example scripts and demos
66 
67- **Docs/** - Comprehensive documentation
68 - See [Docs/README.md](Docs/README.md) for documentation index
69 
70## 🚀 Quick Start Guide
71 
72### Prerequisites
73- Unreal Engine 5.5+
74- Python 3.12+
75- MCP Client (e.g., Claude Desktop, Cursor, Windsurf)
76 
77### Sample project
78 
79For getting started quickly, feel free to use the starter project in `MCPGameProject`. This is a UE 5.5 Blank Starter Project with the `UnrealMCP.uplugin` already configured.
80 
811. **Prepare the project**
82 -

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chongdashu/unreal-mcpchongdashu/unreal-mcp

# Model Context Protocol for Unreal Engine

[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg)](https://opensource.org/licenses/MIT)

Repochongdashu/unreal-mcp
TypeMCP Servers
CategoryFrontend Development
UpdatedApr 2025
License—
First seenJul 27, 2026

Tags

MCPmcp-servermodelcontextprotocol

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