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godot-mcp-pro

byyouichi-uda· 3 MCP servers

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Frontend Development

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TL;DR

Premium MCP (Model Context Protocol) server for AI-powered Godot game development. Connects AI assistants like Claude directly to your Godot editor with 175 powerful tools.

How to install godot-mcp-pro?

youichi-uda/godot-mcp-pro
$git clone https://github.com/youichi-uda/godot-mcp-pro

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Install & use

Install godot-mcp-pro by running `git clone https://github.com/youichi-uda/godot-mcp-pro`, then use it for the current task and follow its documentation at https://github.com/youichi-uda/godot-mcp-pro.

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README.md
1# Godot MCP Pro
2 
3Premium MCP (Model Context Protocol) server for AI-powered Godot game development. Connects AI assistants like Claude directly to your Godot editor with **175 powerful tools**.
4 
5## Architecture
6 
7```
8AI Assistant ←—stdio/MCP—→ Node.js Server ←—WebSocket:6505—→ Godot Editor Plugin
9```
10 
11- **Real-time**: WebSocket connection means instant feedback, no file polling
12- **Editor Integration**: Full access to Godot's editor API, UndoRedo system, and scene tree
13- **JSON-RPC 2.0**: Standard protocol with proper error codes and suggestions
14 
15## What's in this repo
16 
17> ⚠️ **This public repo only contains the free Godot addon/plugin.** The MCP server (Node.js, required to connect AI assistants) is distributed as part of the paid package — **one-time purchase**, lifetime updates:
18>
19> - **Buy Me a Coffee**: <https://buymeacoffee.com/y1uda/extras>
20> - **itch.io**: <https://y1uda.itch.io/godot-mcp-pro>
21>
22> The paid zip includes the addon, the `server/` directory with pre-built JavaScript, `INSTALL.md`, and AI-client instructions. If you cloned this repo and don't see a `server/` folder, **that's expected** — grab the full package from one of the links above.
23 
24## Quick Start
25 
26### 1. Install the Godot Plugin
27 
28Copy the `addons/godot_mcp/` folder into your Godot project's `addons/` directory.
29 
30Enable the plugin: **Project → Project Settings → Plugins → Godot MCP Pro → Enable**
31 
32### 2. Install the MCP Server
33 
34> The `server/` directory is only included in the **full paid package** (see above). After downloading and extracting the zip, run:
35 
36```bash
37cd server
38npm install
39npm run build
40```
41 
42### 3. Configure Claude Code
43 
44Add to your `.mcp.json`:
45 
46```json
47{
48 "mcpServers": {
49 "godot-mcp-pro": {
50 "command": "node",
51 "args": ["/path/to/server/build/index.js"],
52 "env": {
53 "GODOT_MCP_PORT": "6505"
54 }
55 }
56 }
57}
58```
59 
60### 4. Choose Your Mode
61 
62Godot MCP Pro offers four modes to fit any client's tool limit:
63 
64| Mode | Tools | Best For |
65|------|-------|----------|
66| **Full** (default) | 175 | Claude Code, Cline, VS Code Copilot, Cursor |
67| **3D** (`--3d`) | 103 | Antigravity and other 100-tool-limit clients needing 3D |
68| **Lite** (`--lite`) | 84 | Windsurf, JetBrains Junie, Gemini CLI |
69| **Minimal** (`--minimal`) | 35 | OpenCode, local LLMs with small context |
70 
71```json
72{
73 "mcpServers": {
74 "godot-mcp-pro": {
75 "command": "node",
76 "args": ["/path/to/server/build/index.js", "--lite"]
77 }
78 }
79}
80```
81 
82Replace `--lite` with `--minimal` for the smallest footprint.
83 
84- **Lite** includes: project, scene, node, script, editor, input, runtime, and input_map tools.
85- **Minimal** includes: 35 essential tools — project info, scene management, node CRUD, script editing, editor errors, input simulation, and runtime inspection.
86 
87### 5. CLI Mode (Alternative to MCP)
88 
89For clients without MCP support, or when you want zero context overhead, use the CLI directly from a terminal/bash tool. The CLI requires the server to be built first (Step 2).
90 
91```bash
92# Top-level help — shows all command groups
93node /path/to/server/build/cli.js --help
94 
95# Group help — shows commands in a group
96node /path/to/server/build/cli.js node --help
97 
98# Command help — shows options for a command
99node /path/to/server/build/cli.js node add --help
100 
101# Execute
102node /path/to/server/build/cli.js project info
103node /path/to/server/build/cli.js scene play
104node /path/to/server/build/cli.js node add --type CharacterBody3D --name Player
105```
106 
107Replace `/path/to/` with the actual path where you extracted the files.
108 
109The CLI connects directly to the Godot editor plugin via WebSocket. It requires:
110- Godot editor running with the MCP plugin enabled
111- Server built (`node build/setup.js install`)
112- An available port in the 6510-6514 range
113 
114**Advantage**: LLMs discover capabilities progressively via `--help` instead of loading all tool definitions upfront. This works with any LLM client that has terminal access, regardless of tool count limits.
115 
116### 6. Client Compatibility

Preview

youichi-uda/godot-mcp-proyouichi-uda/godot-mcp-pro

# Godot MCP Pro

Premium MCP (Model Context Protocol) server for AI-powered Godot game development. Connects AI assistants like Claude directly to your Godot editor with **175 p

## Architecture

```

Repoyouichi-uda/godot-mcp-pro
TypeMCP Servers
CategoryFrontend Development
UpdatedJul 2026
LicenseNOASSERTION
First seenJul 27, 2026

Tags

MCPaiai-tools

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