$npx -y skills add Abhinavbwj/Urban-Design-Skills-Claude --skill tod-designDesign transit-oriented developments using ITDP TOD Standard, global best practices, and density-distance gradient principles. Use when the user asks to design around a transit station, create a TOD plan, optimize development near transit, plan a transit district, design a statio
| 1 | # Transit-Oriented Development (TOD) Design Skill |
| 2 | |
| 3 | This skill provides a complete framework for designing transit-oriented |
| 4 | developments based on the ITDP TOD Standard v3.0, global best practices from |
| 5 | cities like Tokyo, Hong Kong, Copenhagen, Curitiba, and Singapore, and |
| 6 | density-distance gradient principles derived from decades of empirical research. |
| 7 | It covers the full workflow from transit mode classification through station area |
| 8 | planning, density calibration, use mix programming, parking management, and |
| 9 | first-last mile connectivity design. |
| 10 | |
| 11 | --- |
| 12 | |
| 13 | ## 1. TOD Typology Selector |
| 14 | |
| 15 | Use the following matrix to determine the baseline design parameters for any |
| 16 | TOD project. Start by identifying the transit mode, then adjust using the |
| 17 | context modifiers below the table. |
| 18 | |
| 19 | ### Primary Classification by Transit Mode |
| 20 | |
| 21 | | Transit Mode | Walk Catchment | Min Density | Typical FAR | Height Range | Character | |
| 22 | |---|---|---|---|---|---| |
| 23 | | **Metro / Heavy Rail** | 800m | 100 DU/ha | 3.0 - 10.0 | 6 - 40+ stories | Urban center, regional destination, highest intensity mixed-use | |
| 24 | | **Light Rail / Tram** | 600m | 60 DU/ha | 2.0 - 5.0 | 4 - 12 stories | Urban neighborhood, linear corridor with medium-intensity nodes | |
| 25 | | **BRT (Bus Rapid Transit)** | 500m | 50 DU/ha | 1.5 - 4.0 | 3 - 8 stories | Boulevard district, corridor-based development | |
| 26 | | **Bus (frequent, <10 min headway)** | 400m | 30 DU/ha | 1.0 - 2.5 | 2 - 5 stories | Neighborhood center, incremental densification | |
| 27 | | **Commuter Rail** | 800m | 40 DU/ha | 1.5 - 4.0 | 3 - 8 stories | Town center, park-and-ride transition to walkable core | |
| 28 | | **Ferry Terminal** | 400m | 50 DU/ha | 2.0 - 5.0 | 3 - 8 stories | Waterfront district, tourism + residential + commercial | |
| 29 | |
| 30 | ### Context Modifiers |
| 31 | |
| 32 | Apply these after selecting the primary transit mode to fine-tune parameters: |
| 33 | |
| 34 | | Context | Density Modifier | FAR Modifier | Notes | |
| 35 | |---|---|---|---| |
| 36 | | **CBD / Central City** | +50% | +2.0 to +5.0 | Highest intensity justified by regional accessibility | |
| 37 | | **Interchange Station (2+ lines)** | +30% | +1.5 to +3.0 | Multi-modal hub attracts higher ridership and demand | |
| 38 | | **Terminus / End-of-Line** | -20% | -0.5 to -1.0 | Lower accessibility; park-and-ride may be appropriate | |
| 39 | | **Suburban / Greenfield** | -30% | -0.5 to -1.5 | Lower existing demand; phase density over time | |
| 40 | | **Historic / Heritage Area** | -20% | -1.0 to -2.0 | Height and massing constraints; character preservation | |
| 41 | | **University / Hospital Anchor** | +20% | +0.5 to +1.5 | Institutional trip generators increase demand | |
| 42 | | **Waterfront / Park Edge** | No change | No change | Adjust massing for view corridors and public access | |
| 43 | |
| 44 | ### Walk Catchment Adjustments |
| 45 | |
| 46 | The standard walk catchments above assume flat terrain and a connected street |
| 47 | grid. Adjust as follows: |
| 48 | |
| 49 | - **Hilly terrain (>5% average slope)**: reduce catchment by 20% |
| 50 | - **Poor street connectivity (cul-de-sac pattern)**: reduce catchment by 25% |
| 51 | - **Barriers (highway, river without crossing, rail line)**: truncate catchment at barrier |
| 52 | - **Excellent pedestrian environment (wide sidewalks, shade, weather protection)**: increase catchment by 15% |
| 53 | - **Covered or air-conditioned connections (Hong Kong, Singapore model)**: increase catchment by 25% |
| 54 | |
| 55 | --- |
| 56 | |
| 57 | ## 2. ITDP TOD Standard -- 8 Principles |
| 58 | |
| 59 | The Institute for Transportation and Development Policy (ITDP) TOD Standard |
| 60 | v3.0 provides an internationally recognized framework for evaluating and |
| 61 | designing transit-oriented developments. The standard scores developments on |
| 62 | a 0-100 scale across 8 principles. Use these principles as both a design |
| 63 | checklist and a scoring rubric. |
| 64 | |
| 65 | ### Scoring Thresholds |
| 66 | |
| 67 | | Award Level | Minimum Score | Interpretation | |
| 68 | |---|---|---| |
| 69 | | **Gold TOD Standard** | 85 or above | World-class TOD; exemplary in all dimensions | |
| 70 | | **Silver TOD Standard** | 70 - 84 | High-quality TOD; strong performance with minor gaps | |
| 71 | | **Bronze TOD Standard** | 55 - 69 | Good TOD; meets core criteria but has improvement areas | |
| 72 | | Below Bronze | Below 55 | Does not qualify as TOD; significant redesign needed | |
| 73 | |
| 74 | ### Principle 1: WALK (0-15 points) |
| 75 | |
| 76 | **Goal**: Create a safe, complete, and comfortable pedestrian environment that |
| 77 | makes walking the most attractive mode for short trips. |
| 78 | |
| 79 | **Scoring Criteria**: |
| 80 | - Pedestrian network is complete with no gaps or dead ends (0-3 pts) |
| 81 | - Block perimeters are less than 250m for at least 90% of blocks (0-3 pts) |
| 82 | - Pedestrian crossings are safe, frequent, and accessibl |