Drive the Godot game engine from the command line with gda, an agent-first CLI with structured JSON output. Use when building, editing, or inspecting a Godot project — create/edit scenes, nodes, GDScript, resources, shaders, themes; run static analysis; export builds (all headless, no editor) — or to control a running game live (runtime scene tree, input simulation, screenshots, performance, runtime logs/errors) via the gda daemon. Use when the user mentions gda, Godot automation, headless Godot, or asks an agent to make/modify a Godot game. Always pass --json and read the single result object; run gda --help or gda schema to discover the full command surface.
$npx -y skills add aigengame/godot-agent --skill skillInstalls into the current project.
Run `npx skills use "https://github.com/aigengame/godot-agent" --skill "aigengame/godot-agent/skill"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/aigengame/godot-agent" that are relevant to the current task. Run `npx skills add "https://github.com/aigengame/godot-agent"` and select the relevant skills, then follow their instructions.