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…/alterlab-ieu/alterlab_gameforge
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alterlab-ieu/alterlab_gameforge

34 skills

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$npx skills add alterlab-ieu/alterlab_gameforge
SkillInstalls
game-accessibility-specialistInvoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…—game-analytics-setupInvoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven…—game-art-directorgame-audio-directorgame-balance-checkgame-brainstormgame-ci-pipelinegame-code-reviewgame-creative-directorgame-design-reviewgame-designergame-economy-designergame-gdd-authorgame-godot-specialistgame-jam-modegame-launchgame-localization-managergame-market-researchgame-narrative-directorgame-playtestgame-postmortemgame-producergame-prototypegame-qa-leadgame-retrospectivegame-reverse-documentgame-scope-checkgame-sprint-planInvoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies.—game-startInvoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state.—game-team-orchestratorCoordinate multiple agents on complex game development features using battle-tested spawn recipes.—game-technical-directorInvoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline,…—game-unity-specialistInvoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects.—game-unreal-specialistInvoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition.—game-ux-designerInvoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific…—