Design, implement, debug, review, and optimize portable WebGPU applications and WGSL shaders. Use when building render or compute pipelines; GPU simulations, cellular automata, particles, image processing, feedback effects, or data-parallel workloads; defining buffers, textures, bind groups, and host-shareable layouts; handling canvas sizing, optional features, errors, device loss, readback, and cleanup; or diagnosing validation, correctness, compatibility, and performance problems.
$npx -y skills add cazala/webgpu-skill --skill webgpu-skillInstalls into the current project.
Run `npx skills use "https://github.com/cazala/webgpu-skill" --skill "cazala/webgpu-skill"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/cazala/webgpu-skill" that are relevant to the current task. Run `npx skills add "https://github.com/cazala/webgpu-skill"` and select the relevant skills, then follow their instructions.