Orchestrates a primarily-natural landscape or region in a live Minecraft Java world — terrain, landforms, biomes, water, natural scenery, named natural wonders, and designed caves. Sequences the terrain leaf skills and threads one shared coherence context (one datum, one continuous recipe, one palette, one biome+scatter plan, one integration pass) so the result reads as one coherent place. Use for canyons, mountains, islands, coastlines, river valleys, forests, cave systems, and recreations of natural wonders. Tier-2 orchestrator.
$npx -y skills add chapmanjw/minecraft-java-fabric-claude-plugin --skill build-natural-worldInstalls into the current project.
Run `npx skills use "https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin" --skill "chapmanjw/minecraft-java-fabric-claude-plugin/build-natural-world"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin" that are relevant to the current task. Run `npx skills add "https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin"` and select the relevant skills, then follow their instructions.