Orchestrates a populated place in a live Minecraft Java world — a village, town, city, district, or a building together with its grounds and context. Sequences layout, per-building design, transit, designed grounds, grading, and one integration pass, threading a shared architectural/material vocabulary and site datum so the place reads as ONE settlement rather than a patchwork of fine buildings that don't cohere. Tier-2 orchestrator.
$npx -y skills add chapmanjw/minecraft-java-fabric-claude-plugin --skill build-settlementInstalls into the current project.
Run `npx skills use "https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin" --skill "chapmanjw/minecraft-java-fabric-claude-plugin/build-settlement"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin" that are relevant to the current task. Run `npx skills add "https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin"` and select the relevant skills, then follow their instructions.