Authors naturalistic terrain in a live Minecraft Java world — mountains, valleys, hills, rivers, lakes, coastlines, islands, plateaus — as one continuous sampler-graph recipe, verifies it offline, and emits executable phases. Produces eroded, mask-materialized, biome-blended terrain that reads as real, never stacked rectangles or terraced ziggurats. Tier-3 leaf, invoked by the build-* orchestrators (was: terraforming).
$npx -y skills add chapmanjw/minecraft-java-fabric-claude-plugin --skill terrain-shapeInstalls into the current project.
Run `npx skills use "https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin" --skill "chapmanjw/minecraft-java-fabric-claude-plugin/terrain-shape"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin" that are relevant to the current task. Run `npx skills add "https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin"` and select the relevant skills, then follow their instructions.