Operating manual for driving a live Gameface UI with the game_* MCP tools: procedures and traps verified on a real game. Load before first use of the input tools (game_click, game_fill, game_type, game_key, game_hover) or of any game_debug_* tool. Also use when verifying UI changes against a running game, when waiting for a mod rebuild to go live in-game, or when a game_* call fails or returns puzzling results. Engine support questions (does this CSS/JS/layout feature exist) belong to the gameface skill.
$npx -y skills add citiesskylinesmodding/agents-plugins --skill gameface-drivingInstalls into the current project.
Run `npx skills use "https://github.com/citiesskylinesmodding/agents-plugins" --skill "citiesskylinesmodding/agents-plugins/gameface-driving"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/citiesskylinesmodding/agents-plugins" that are relevant to the current task. Run `npx skills add "https://github.com/citiesskylinesmodding/agents-plugins"` and select the relevant skills, then follow their instructions.