bycoplaydev· 3 skills
Hand off a model from Blender (via BlenderMCP) into Unity (via MCP for Unity) — export the current Blender model, import it through import_model_file, and place it in the open scene. Use when the user has BlenderMCP and MCP for Unity both connected and wants to bring a Blender model into Unity. Does NOT drive Blender's own generators; BlenderMCP owns how the model got into Blender.
$npx -y skills add coplaydev/unity-mcp --skill blender-to-unityInstalls into the current project.
Run `npx skills use "https://github.com/coplaydev/unity-mcp" --skill "coplaydev/unity-mcp/blender-to-unity"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/coplaydev/unity-mcp" that are relevant to the current task. Run `npx skills add "https://github.com/coplaydev/unity-mcp"` and select the relevant skills, then follow their instructions.