bycuriosity-ai-bv· 1 skill
Babylon.js 8 3D engine development expertise with curated API patterns, code examples, and on-demand documentation access. Use when working with Babylon.js scenes, meshes, materials (PBR/Standard), cameras, lights, shadows, GUI (2D/3D), animations, physics (Havok), thin instances, glTF loading, post-processing, WebXR, procedural/code-built 3D models, or any 3D rendering task. Covers: (1) Scene setup and engine initialization (WebGL/WebGPU), (2) Mesh creation, transforms, instancing, and merging, (3) PBR and Standard materials with textures, (4) Camera types (ArcRotate, Universal, Follow), (5) Lighting and shadows, (6) 2D/3D GUI with AdvancedDynamicTexture, (7) Animation system and animation groups, (8) Asset loading (glTF, OBJ, STL), (9) Performance optimization and profiling, (10) ASRS/warehouse digital twin visualization patterns, (11) Procedural modeling: building high-quality 3D models from primitives with animation-ready parent/pivot hierarchies, CSG2 booleans, lathes, extrudes, and custom VertexData.
$npx -y skills add curiosity-ai-bv/babylonjs-skill --skill BabylonJSInstalls into the current project.
Run `npx skills use "https://github.com/curiosity-ai-bv/babylonjs-skill" --skill "curiosity-ai-bv/babylonjs-skill/babylonjs"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/curiosity-ai-bv/babylonjs-skill" that are relevant to the current task. Run `npx skills add "https://github.com/curiosity-ai-bv/babylonjs-skill"` and select the relevant skills, then follow their instructions.