Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in any time the user asks to create, edit, or inspect a Blueprint.
$npx -y skills add db-lyon/ue-mcp --skill ue-mcp-blueprintInstalls into the current project.
Run `npx skills use "https://github.com/db-lyon/ue-mcp" --skill "db-lyon/ue-mcp/ue-mcp-blueprint"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/db-lyon/ue-mcp" that are relevant to the current task. Run `npx skills add "https://github.com/db-lyon/ue-mcp"` and select the relevant skills, then follow their instructions.