Use when writing or modifying native C++ UCLASSes in an Unreal project via ue-mcp. Covers create_cpp_class → write_cpp_file → live_coding_compile loop, when to use build vs Live Coding, and the add_module_dependency workflow. Pulls in any time the user asks to write a new native class, add a UPROPERTY, or implement a UFUNCTION.
$npx -y skills add db-lyon/ue-mcp --skill ue-mcp-native-cppInstalls into the current project.
Run `npx skills use "https://github.com/db-lyon/ue-mcp" --skill "db-lyon/ue-mcp/ue-mcp-native-cpp"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/db-lyon/ue-mcp" that are relevant to the current task. Run `npx skills add "https://github.com/db-lyon/ue-mcp"` and select the relevant skills, then follow their instructions.