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dqz00116/skill-lib

18 skills

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$npx skills add dqz00116/skill-lib
SkillInstalls
code-analysisUse when analyzing unfamiliar code modules, understanding system architecture, or preparing for refactoring—code-generatorUse when implementing new modules from design documents, adding features to existing code, or generating structured implementations—contributingUse when contributing new skills to the skill-lib repository, installing skills locally, or verifying skill compliance with repository standards—daily-logUse when recording work sessions, tracking decisions and outcomes, or documenting lessons learned—devflowUse when working in a DevFlow project with .devflow/ directory and gate-based step-by-step workflows—git-workflowUse when committing code, pushing changes, or managing Git operations that require safety checks—hexo-blog-updateUse when creating, editing, or publishing Hexo blog posts—kimicode-vision-bridgeUse when the current Agent LLM cannot process images directly and visual analysis is needed — bridges images through KimiCode CLI print mode to a multimodal…—knowledge-base-cacheUse when managing large knowledge bases, reducing API costs, or implementing multi-tier caching for frequent queries—layered-first-principles-teachingUse when explaining complex concepts to others, designing training materials, or preparing technical presentations with progressive disclosure—msvc-buildUse when compiling MSVC C++ projects, debugging build errors, or performing clean and incremental builds—mvp-designUse when designing new modules from scratch, creating minimal viable prototypes, or establishing architectural decisions before implementation—paper-first-principlesUse when converting academic papers into engineer-friendly documentation, extracting design patterns from research, or preparing technical knowledge sharing—requirement-clarificationUse when receiving ambiguous instructions, preparing for state-changing operations, or needing explicit user confirmation—research-to-practiceUse when applying academic research to practical workflows, optimizing existing processes based on papers, or extracting actionable insights from research—taskmaster-skillUse when managing complex project plans, tracking multi-phase task progress, or prioritizing development tasks—ue5-umgUse when building HUDs, menus, inventory screens, settings panels, or any widget-based interface in Unreal Engine 5.—unity-mcpUse when controlling Unity editor via AI, automating scene operations, or programmatically generating Unity assets and scripts—