Debug and trace Game Boy / Game Boy Color / Super Game Boy games using the Gearboy emulator MCP server. Provides workflows for SM83 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a Game Boy game, trace code execution, inspect CPU registers or hardware state, set breakpoints, analyze interrupts, step through SM83 instructions, reverse engineer game code, examine LCD, APU, or SGB registers, view the call stack, or diagnose rendering, audio, or timing issues. Also use when the user mentions Game Boy development, GB/GBC/SGB homebrew testing, or SM83 debugging with Gearboy.
$npx -y skills add drhelius/gearboy --skill gearboy-debuggingInstalls into the current project.
Run `npx skills use "https://github.com/drhelius/gearboy" --skill "drhelius/gearboy/gearboy-debugging"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/drhelius/gearboy" that are relevant to the current task. Run `npx skills add "https://github.com/drhelius/gearboy"` and select the relevant skills, then follow their instructions.