Debug and trace TurboGrafx-16 / PC Engine / SuperGrafx games using the Geargrafx emulator MCP server. Provides workflows for HuC6280 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a PC Engine game, trace code execution, inspect CPU registers or hardware state, set breakpoints, analyze interrupts, step through HuC6280 instructions, reverse engineer game code, examine VDC/VCE/PSG registers, view the call stack, or diagnose rendering, audio, or timing issues. Also use when the user mentions PC Engine development, TurboGrafx-16 homebrew testing, SuperGrafx debugging, CD-ROM game debugging, or HuC6280 debugging with Geargrafx.
$npx -y skills add drhelius/geargrafx --skill geargrafx-debuggingInstalls into the current project.
Run `npx skills use "https://github.com/drhelius/geargrafx" --skill "drhelius/geargrafx/geargrafx-debugging"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/drhelius/geargrafx" that are relevant to the current task. Run `npx skills add "https://github.com/drhelius/geargrafx"` and select the relevant skills, then follow their instructions.