Debug and trace Atari Lynx games using the Gearlynx emulator MCP server. Provides workflows for 6502 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a Lynx game, trace code execution, inspect CPU registers or hardware state, set breakpoints, analyze interrupts, step through 6502 instructions, reverse engineer game code, examine Mikey/Suzy registers, view the call stack, or diagnose rendering, audio, or timing issues. Also use when the user mentions Atari Lynx development, Lynx homebrew testing, or 6502 debugging with Gearlynx.
$npx -y skills add drhelius/gearlynx --skill gearlynx-debuggingInstalls into the current project.
Run `npx skills use "https://github.com/drhelius/gearlynx" --skill "drhelius/gearlynx/gearlynx-debugging"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/drhelius/gearlynx" that are relevant to the current task. Run `npx skills add "https://github.com/drhelius/gearlynx"` and select the relevant skills, then follow their instructions.