Debug and trace Sega Master System, Game Gear, and SG-1000 games using the Gearsystem emulator MCP server. Provides workflows for Z80 CPU debugging, breakpoint management, VDP/PSG/YM2413 hardware inspection, disassembly analysis, execution tracing, and rewind/time-travel debugging. Use when the user wants to debug an SMS/GG/SG-1000 game, trace code execution, inspect Z80 CPU registers or hardware state, set breakpoints, analyze interrupts, step through Z80 instructions, reverse engineer game code, examine VDP registers, view sprites, inspect PSG or YM2413 FM audio, view the call stack, rewind to earlier execution points, or diagnose rendering, audio, or timing issues. Also use when the user mentions Master System development, Game Gear homebrew testing, or Z80 debugging with Gearsystem.
$npx -y skills add drhelius/gearsystem --skill gearsystem-debuggingInstalls into the current project.
Run `npx skills use "https://github.com/drhelius/gearsystem" --skill "drhelius/gearsystem/gearsystem-debugging"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/drhelius/gearsystem" that are relevant to the current task. Run `npx skills add "https://github.com/drhelius/gearsystem"` and select the relevant skills, then follow their instructions.