bydy-2026· 7 skills
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and engagement problems into rollback-ready ED experiments.
$npx -y skills add dy-2026/gamedesignos --skill game-experience-density-optimizerInstalls into the current project.
Run `npx skills use "https://github.com/dy-2026/gamedesignos" --skill "dy-2026/gamedesignos/game-experience-density-optimizer"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/dy-2026/gamedesignos" that are relevant to the current task. Run `npx skills add "https://github.com/dy-2026/gamedesignos"` and select the relevant skills, then follow their instructions.