Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under .claude/skills/). Trigger when the user wants to add or change a skill that the in-editor agent will load. Concrete triggers: 'create a new Agent Skill', 'add a skill for X workflow', 'edit/update this skill', 'review my skill', 'make a Python skill class', 'create a skill UAsset', 'register a skill so Claude picks it up'; writing or editing a SKILL.md inside a UE plugin's Skills/ or Python/skills/ folder; defining a Python skill class registered with the skill registry; calling CreateSkill, ListSkills, or GetSkills MCP tools; designing a skill's name, description, or instruction body. SKIP for: authoring a toolset (use create-toolset), invoking an existing skill at runtime (use unreal-mcp), editing harness-level Claude Code skills under .claude/skills/ or ~/.claude/skills/, or generic uses of the word 'skill'.
$npx -y skills add epicgames/unreal-engine-skills-for-claude-code-plugin --skill unreal-skillInstalls into the current project.
Run `npx skills use "https://github.com/epicgames/unreal-engine-skills-for-claude-code-plugin" --skill "epicgames/unreal-engine-skills-for-claude-code-plugin/unreal-skill"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/epicgames/unreal-engine-skills-for-claude-code-plugin" that are relevant to the current task. Run `npx skills add "https://github.com/epicgames/unreal-engine-skills-for-claude-code-plugin"` and select the relevant skills, then follow their instructions.