Use when a prototype or playable build exists and you need to know if a mechanic feels alive or dead — responsiveness, impact, rhythm, feedback chains, dead time. Not for GDD review (use /game-review), not for code review (use /gameplay-implementation-review), not for bug hunting (use /game-debug). Requires a playable build or detailed video of gameplay.
$npx -y skills add fagemx/gstack-game --skill feel-passInstalls into the current project.
Run `npx skills use "https://github.com/fagemx/gstack-game" --skill "fagemx/gstack-game/feel-pass"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/fagemx/gstack-game" that are relevant to the current task. Run `npx skills add "https://github.com/fagemx/gstack-game"` and select the relevant skills, then follow their instructions.