bygamedev-skills· 58 skills
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
$npx -y skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-aiInstalls into the current project.
Run `npx skills use "https://github.com/gamedev-skills/awesome-gamedev-agent-skills" --skill "gamedev-skills/awesome-gamedev-agent-skills/game-ai"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/gamedev-skills/awesome-gamedev-agent-skills" that are relevant to the current task. Run `npx skills add "https://github.com/gamedev-skills/awesome-gamedev-agent-skills"` and select the relevant skills, then follow their instructions.