bygamedev-skills· 58 skills
Play and mix audio in Godot 4.x: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
$npx -y skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-audioInstalls into the current project.
Run `npx skills use "https://github.com/gamedev-skills/awesome-gamedev-agent-skills" --skill "gamedev-skills/awesome-gamedev-agent-skills/godot-audio"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/gamedev-skills/awesome-gamedev-agent-skills" that are relevant to the current task. Run `npx skills add "https://github.com/gamedev-skills/awesome-gamedev-agent-skills"` and select the relevant skills, then follow their instructions.