bygamedev-skills· 58 skills
Structure a Godot 4.x project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.
$npx -y skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-nodes-scenesInstalls into the current project.
Run `npx skills use "https://github.com/gamedev-skills/awesome-gamedev-agent-skills" --skill "gamedev-skills/awesome-gamedev-agent-skills/godot-nodes-scenes"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/gamedev-skills/awesome-gamedev-agent-skills" that are relevant to the current task. Run `npx skills add "https://github.com/gamedev-skills/awesome-gamedev-agent-skills"` and select the relevant skills, then follow their instructions.