bygamedev-skills· 58 skills
Build and ship Unity 6 players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when configuring or automating a build, choosing a scripting backend, shrinking build size, or when the user mentions Unity build, player settings, IL2CPP, code stripping, or Addressables.
$npx -y skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-build-pipelineInstalls into the current project.
Run `npx skills use "https://github.com/gamedev-skills/awesome-gamedev-agent-skills" --skill "gamedev-skills/awesome-gamedev-agent-skills/unity-build-pipeline"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/gamedev-skills/awesome-gamedev-agent-skills" that are relevant to the current task. Run `npx skills add "https://github.com/gamedev-skills/awesome-gamedev-agent-skills"` and select the relevant skills, then follow their instructions.