bygamedev-skills· 58 skills
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
$npx -y skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-enhanced-inputInstalls into the current project.
Run `npx skills use "https://github.com/gamedev-skills/awesome-gamedev-agent-skills" --skill "gamedev-skills/awesome-gamedev-agent-skills/unreal-enhanced-input"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/gamedev-skills/awesome-gamedev-agent-skills" that are relevant to the current task. Run `npx skills add "https://github.com/gamedev-skills/awesome-gamedev-agent-skills"` and select the relevant skills, then follow their instructions.