Godot project development, inspection, structured resource and project-setting editing, tileset and tilemap authoring, spritesheet and keyframe animation, audio bus routing, import auditing, debugging, unit-test running, deterministic input and screenshot scenarios, runtime and performance validation, architecture design, creative content integration, and export preparation. Use when Codex needs to inspect or modify Godot projects, build scenes and UI, wire scripts and signals, paint TileMapLayer levels, build AnimationPlayer clips or SpriteFrames atlases, set up audio buses, edit InputMap or autoloads, run GUT/GdUnit4 tests, validate GDScript/C#/GDExtension/editor plugins, test gameplay flows, add project-native art/music/story content, export mobile/web/desktop/server/visionOS builds, create mesh libraries, or repair resource UIDs. Designed for Godot 4.7 and compatible with Godot 4.x; prefer host-native Godot tools when exposed and use the bundled portable workflows otherwise.
$npx -y skills add haxqer/godot-skill --skill godotInstalls into the current project.
Run `npx skills use "https://github.com/haxqer/godot-skill" --skill "haxqer/godot-skill/godot"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/haxqer/godot-skill" that are relevant to the current task. Run `npx skills add "https://github.com/haxqer/godot-skill"` and select the relevant skills, then follow their instructions.