Apply the principle of Mimicry — borrowing the form, behavior, or visual language of something familiar to make a new design recognizable. Use when introducing a novel feature whose function would be opaque without an analogy, choosing between metaphor and convention, designing for a category your users already know, or evaluating whether a "skeuomorphic" element helps or hurts. Mimicry comes in surface (visual resemblance), behavioral (acts like the source), and functional (does what the source does) forms. Used well, it accelerates learning; used badly, it carries forward limitations the new medium doesn''t share.
$npx -y skills add hdeibler/universal-design-principles --skill mimicryInstalls into the current project.
Run `npx skills use "https://github.com/hdeibler/universal-design-principles" --skill "hdeibler/universal-design-principles/mimicry"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/hdeibler/universal-design-principles" that are relevant to the current task. Run `npx skills add "https://github.com/hdeibler/universal-design-principles"` and select the relevant skills, then follow their instructions.