Apply behavioral mimicry — making an interface element behave like a familiar physical object so the user''s physical-world intuitions transfer to the digital interaction. Use when designing gestures, animations, transitions, drag-and-drop, scroll behaviors, or any interaction where physical-world analogies could clarify the experience. Behavioral mimicry is more durable than visual skeuomorphism — physics-mimicking behaviors age well — but it requires deliberate calibration: too much physical fidelity slows the interaction down without communicating anything new.
$npx -y skills add hdeibler/universal-design-principles --skill mimicry-behavioralInstalls into the current project.
Run `npx skills use "https://github.com/hdeibler/universal-design-principles" --skill "hdeibler/universal-design-principles/mimicry-behavioral"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/hdeibler/universal-design-principles" that are relevant to the current task. Run `npx skills add "https://github.com/hdeibler/universal-design-principles"` and select the relevant skills, then follow their instructions.