byhdeibler· 55 skills
Use this skill when deciding whether (and how) to borrow physical-world wayfinding metaphors for software — rooms, doors, paths, maps, landmarks. Trigger when designing app shells with multiple "spaces," when picking metaphors for navigation (workspace, channel, board, project), when reviewing skeuomorphic vs. flat navigation choices, or when the user mentions "feels like a maze" or "where''s the front door of this app." Sub-aspect of wayfinding; read that first.
$npx -y skills add hdeibler/universal-design-principles --skill wayfinding-physical-spatial-metaphorsInstalls into the current project.
Run `npx skills use "https://github.com/hdeibler/universal-design-principles" --skill "hdeibler/universal-design-principles/wayfinding-physical-spatial-metaphors"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/hdeibler/universal-design-principles" that are relevant to the current task. Run `npx skills add "https://github.com/hdeibler/universal-design-principles"` and select the relevant skills, then follow their instructions.