byhlnd2t· 45 skills
Rename a symbol (function, vfunc, vtable, struct member, global variable) across all preprocessor scripts, configs/<GAMEVER>.yaml entries, and existing YAML output files. Use when a symbol's name changes (class rename, naming-convention fix, etc.), or when splitting a single finder into an inline/noinline fallback chain because a helper de-inlined and the target's YAML stopped being produced on some gamever/platform.
$npx -y skills add hlnd2t/cs2_vibesignatures --skill rename-preprocessor-scriptsInstalls into the current project.
Run `npx skills use "https://github.com/hlnd2t/cs2_vibesignatures" --skill "hlnd2t/cs2_vibesignatures/rename-preprocessor-scripts"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/hlnd2t/cs2_vibesignatures" that are relevant to the current task. Run `npx skills add "https://github.com/hlnd2t/cs2_vibesignatures"` and select the relevant skills, then follow their instructions.