Create geometry through the GeometryScript modeling workflow. Use when the user asks to create primitives, generate profile-based shapes, or produce mesh assets or working meshes for downstream pipelines.
$npx -y skills add italink/unrealclientprotocol --skill unreal-modeling-createInstalls into the current project.
Run `npx skills use "https://github.com/italink/unrealclientprotocol" --skill "italink/unrealclientprotocol/unreal-modeling-create"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/italink/unrealclientprotocol" that are relevant to the current task. Run `npx skills add "https://github.com/italink/unrealclientprotocol"` and select the relevant skills, then follow their instructions.