GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。
$npx -y skills add italink/unrealclientprotocol --skill unreal-modeling-selectionInstalls into the current project.
Run `npx skills use "https://github.com/italink/unrealclientprotocol" --skill "italink/unrealclientprotocol/unreal-modeling-selection"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/italink/unrealclientprotocol" that are relevant to the current task. Run `npx skills add "https://github.com/italink/unrealclientprotocol"` and select the relevant skills, then follow their instructions.