Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget). This is a reference skill — domain-specific skills (unreal-material-editing, unreal-blueprint-editing, etc.) should be used for actual operations.
$npx -y skills add italink/unrealclientprotocol --skill unreal-nodecode-commonInstalls into the current project.
Run `npx skills use "https://github.com/italink/unrealclientprotocol" --skill "italink/unrealclientprotocol/unreal-nodecode-common"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/italink/unrealclientprotocol" that are relevant to the current task. Run `npx skills add "https://github.com/italink/unrealclientprotocol"` and select the relevant skills, then follow their instructions.