Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (gameObjectRef) or an existing prefab asset (sourcePrefabAssetPath). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first.
$npx -y skills add ivanmurzak/unity-mcp --skill assets-prefab-createInstalls into the current project.
Run `npx skills use "https://github.com/ivanmurzak/unity-mcp" --skill "ivanmurzak/unity-mcp/assets-prefab-create"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/ivanmurzak/unity-mcp" that are relevant to the current task. Run `npx skills add "https://github.com/ivanmurzak/unity-mcp"` and select the relevant skills, then follow their instructions.