byivanmurzak· 64 skills
Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.
$npx -y skills add ivanmurzak/unity-mcp --skill gameobject-component-modifyInstalls into the current project.
Run `npx skills use "https://github.com/ivanmurzak/unity-mcp" --skill "ivanmurzak/unity-mcp/gameobject-component-modify"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/ivanmurzak/unity-mcp" that are relevant to the current task. Run `npx skills add "https://github.com/ivanmurzak/unity-mcp"` and select the relevant skills, then follow their instructions.