byjahrome907· 15 skills
Create custom world generation content for Minecraft 1.21.x including custom biomes, dimensions, noise settings, surface rules, placed/configured features, carvers, structure sets, and biome modifiers. Covers both the datapack-only approach (JSON worldgen files) and the mod-code approach (NeoForge BiomeModifiers, Fabric BiomeModification API, code-driven worldgen registration with DeferredRegister). Includes compact JSON patterns and validator-backed reference checks for biome, dimension, placed_feature, configured_feature, structure, structure_set, and biome_modifier files. Targets Minecraft 1.21.x with official Mojang mappings, with explicit verification required before applying 1.21.10-and-earlier biome or dimension JSON shapes to 1.21.11+ packs. Use when the user asks about Minecraft worldgen, custom biomes, datapack JSON for dimensions or features, or mod-based biome modification with NeoForge or Fabric.
$npx -y skills add jahrome907/minecraft-agent-skills --skill minecraft-world-generationInstalls into the current project.
Run `npx skills use "https://github.com/jahrome907/minecraft-agent-skills" --skill "jahrome907/minecraft-agent-skills/minecraft-world-generation"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/jahrome907/minecraft-agent-skills" that are relevant to the current task. Run `npx skills add "https://github.com/jahrome907/minecraft-agent-skills"` and select the relevant skills, then follow their instructions.