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jame581/godotprompter

47 skills · 2,392 total installs

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$npx skills add jame581/godotprompter
SkillInstalls
godot-testingUse when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#75godot-code-reviewUse when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls74gdscript-patternsUse when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms712d-essentialsUse when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in…68godot-debuggingUse when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes68godot-uiUse when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns68godot-project-setupUse when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore67godot-optimizationUse when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks66animation-systemUse when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation65hud-systemUse when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers65input-handlingUse when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture65particles-vfxUse when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common…65ai-navigationUse when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns64assets-pipelineUse when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration64gdscript-advancedUse when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven…64godot-brainstormingUse when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions64inventory-systemUse when building inventory systems — Resource-based items, slot management, stacking, and UI binding64camera-systemUse when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D62event-busUse when implementing decoupled communication between nodes — global EventBus autoload with typed signals62math-essentialsUse when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes623d-essentialsUse when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot…61audio-systemUse when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing61component-systemUse when building reusable node components — composition patterns, component communication, and interface design61export-pipelineUse when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions61physics-systemUse when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in…61dependency-injectionUse when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns58multiplayer-basicsUse when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model58multiplayer-syncUse when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation58addon-developmentUse when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels57dialogue-systemUse when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation57localizationUse when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+57dedicated-serverUse when building dedicated servers — headless export, server architecture, lobby management, and deployment55csharp-godotUse when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop53csharp-signalsUse when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture51mobile-developmentUse when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance45multithreadingUse when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, call_deferred, thread-safe scene access, and threaded resource loading45gdextensionUse when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop44ability-systemUse when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding37beehaveUse when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger34limboaiUse when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard34dialogue-managerUse when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C# support11phantom-cameraUse when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions10bad-cross-refbad-frontmattermissing-checklisttoken-budget-neartoken-budget-over