byjeffallan· 67 skills
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
$npx -y skills add jeffallan/claude-skills --skill game-developerInstalls into the current project.
Run `npx skills use "https://github.com/jeffallan/claude-skills" --skill "jeffallan/claude-skills/game-developer"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/jeffallan/claude-skills" that are relevant to the current task. Run `npx skills add "https://github.com/jeffallan/claude-skills"` and select the relevant skills, then follow their instructions.