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home/skills/jetbrains/skills/debugging-code
jetbrains avatar

debugging-code

byjetbrains· 66 skills

Installs

4

Stars

278

Forks

17

Category

Debugging

View on GitHub

TL;DR

Use for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, and other GameDev or mixed-language projects. Trigger when runtime state or control-flow evidence is needed — actual values, branch taken, call order, thread context, whether execution reaches a chosen line — and cannot be derived confidently from source or logs; when pinning the relevant path would otherwise mean reading many files or tracing a deep call chain; or on an explicit request to debug, set breakpoints, step, or inspect runtime values. Do not use for compile-time or syntax errors, source-obvious bugs, failures already pinpointed by logs/tests, or code merely named debug/Debugger.

How to install debugging-code?

jetbrains/skills/debugging-code
$npx -y skills add jetbrains/skills --skill debugging-code

Installs into the current project.

›Prefer a prompt? Paste this to your agent

Use this skill

Run `npx skills use "https://github.com/jetbrains/skills" --skill "jetbrains/skills/debugging-code"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.

Use the whole pack

Use the skills in "https://github.com/jetbrains/skills" that are relevant to the current task. Run `npx skills add "https://github.com/jetbrains/skills"` and select the relevant skills, then follow their instructions.

Preview

jetbrains/skillsjetbrains/skills

$ npx -y skills add jetbrains/skills --skill debugging-code

▸ installing to .claude/skills…

✓ debugging-code ready

Repojetbrains/skills
TypeSkills
CategoryDebugging
ForDeveloper
UpdatedJun 2026
License—
First seenJul 27, 2026

Tags

Skill

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