Use when tuning the numbers in a game — economy curves, progression rates, difficulty pacing, drop tables, win/loss odds, time-to-X targets, and currency velocities. Triggers on "balance pass", "tune the economy", "progression curve", "difficulty curve", "drop rate", "XP curve", "TTK", "time-to-content", "balance the economy", "spreadsheet model", "economy sim", or a system spec from game-systems-designer with TBD placeholders. Produces an economy spreadsheet, balance pass plan, sim outputs, and per-system balance tables. Stops at the numbers — does not change system rules or pricing. For systems design see game-systems-designer; for store catalog see iap-manager.
$npx -y skills add lazyisefficient/agentic-os --skill game-balancerInstalls into the current project.
Run `npx skills use "https://github.com/lazyisefficient/agentic-os" --skill "lazyisefficient/agentic-os/game-balancer"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/lazyisefficient/agentic-os" that are relevant to the current task. Run `npx skills add "https://github.com/lazyisefficient/agentic-os"` and select the relevant skills, then follow their instructions.