bylazyisefficient· 38 skills
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.
$npx -y skills add lazyisefficient/agentic-os --skill game-systems-designerInstalls into the current project.
Run `npx skills use "https://github.com/lazyisefficient/agentic-os" --skill "lazyisefficient/agentic-os/game-systems-designer"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/lazyisefficient/agentic-os" that are relevant to the current task. Run `npx skills add "https://github.com/lazyisefficient/agentic-os"` and select the relevant skills, then follow their instructions.