Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.
$npx -y skills add lazyisefficient/agentic-os --skill godot-engineerInstalls into the current project.
Run `npx skills use "https://github.com/lazyisefficient/agentic-os" --skill "lazyisefficient/agentic-os/godot-engineer"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/lazyisefficient/agentic-os" that are relevant to the current task. Run `npx skills add "https://github.com/lazyisefficient/agentic-os"` and select the relevant skills, then follow their instructions.