Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any .ts/.js file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.
$npx -y skills add lazyisefficient/agentic-os --skill phaser-engineerInstalls into the current project.
Run `npx skills use "https://github.com/lazyisefficient/agentic-os" --skill "lazyisefficient/agentic-os/phaser-engineer"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/lazyisefficient/agentic-os" that are relevant to the current task. Run `npx skills add "https://github.com/lazyisefficient/agentic-os"` and select the relevant skills, then follow their instructions.