Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML edits to specialized Skills
$npx -y skills add liyingsong99/aibridge --skill Skill~Installs into the current project.
Run `npx skills use "https://github.com/liyingsong99/aibridge" --skill "liyingsong99/aibridge/skill~"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/liyingsong99/aibridge" that are relevant to the current task. Run `npx skills add "https://github.com/liyingsong99/aibridge"` and select the relevant skills, then follow their instructions.