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…/aibridge/unity-yaml-editing
home/skills/liyingsong99/aibridge/unity-yaml-editing
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unity-yaml-editing

byliyingsong99· 7 skills

Stars

195

Forks

27

Category

Code Review & Refactor

View on GitHub

TL;DR

Unity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity serialized YAML files such as .unity scenes, .prefab assets, .asset ScriptableObject/config files, .mat, .controller, or other text-serialized Unity assets, especially when AIBridge inspector/prefab/scene APIs do not support the requested Prefab, Scene, ScriptableObjectTable, or custom asset operation

How to install unity-yaml-editing?

liyingsong99/aibridge/unity-yaml-editing
$npx -y skills add liyingsong99/aibridge --skill unity-yaml-editing

Installs into the current project.

›Prefer a prompt? Paste this to your agent

Use this skill

Run `npx skills use "https://github.com/liyingsong99/aibridge" --skill "liyingsong99/aibridge/unity-yaml-editing"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.

Use the whole pack

Use the skills in "https://github.com/liyingsong99/aibridge" that are relevant to the current task. Run `npx skills add "https://github.com/liyingsong99/aibridge"` and select the relevant skills, then follow their instructions.

Preview

liyingsong99/aibridgeliyingsong99/aibridge

$ npx -y skills add liyingsong99/aibridge --skill unity-yaml-editing

▸ installing to .claude/skills…

✓ unity-yaml-editing ready

Repoliyingsong99/aibridge
TypeSkills
CategoryCode Review & Refactor
ForDeveloper
UpdatedJul 2026
License—
First seenJul 27, 2026

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