byliyingsong99· 7 skills
Unity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity serialized YAML files such as .unity scenes, .prefab assets, .asset ScriptableObject/config files, .mat, .controller, or other text-serialized Unity assets, especially when AIBridge inspector/prefab/scene APIs do not support the requested Prefab, Scene, ScriptableObjectTable, or custom asset operation
$npx -y skills add liyingsong99/aibridge --skill unity-yaml-editingInstalls into the current project.
Run `npx skills use "https://github.com/liyingsong99/aibridge" --skill "liyingsong99/aibridge/unity-yaml-editing"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/liyingsong99/aibridge" that are relevant to the current task. Run `npx skills add "https://github.com/liyingsong99/aibridge"` and select the relevant skills, then follow their instructions.