bymajidmanzarpour· 9 skills
Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup, design briefs, core loops, level/arena/track/wave/hole/puzzle design, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, juice, and maintainable structure.
$npx -y skills add majidmanzarpour/threejs-game-skills --skill threejs-gameplay-systemsInstalls into the current project.
Run `npx skills use "https://github.com/majidmanzarpour/threejs-game-skills" --skill "majidmanzarpour/threejs-game-skills/threejs-gameplay-systems"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/majidmanzarpour/threejs-game-skills" that are relevant to the current task. Run `npx skills add "https://github.com/majidmanzarpour/threejs-game-skills"` and select the relevant skills, then follow their instructions.