VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload. Use for VRChat world scene configuration, VRC SDK components, layers, baked lighting, Quest/Android performance, Dynamics for Worlds, Build Panel warning triage, validation, and upload. Covers VRC_SceneDescriptor, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, spawn points, collision matrices, PhysBone and Contact component placement, Box Contacts, Global Avatar PhysBone Colliders, and VRCPhysBoneCollider component setup. SDK 3.7.1-3.10.4. Triggers on: VRChat world scene, VRC SDK, scene setup, component placement, optimization, Quest support, light baking, upload, SDK validation, Build Panel warning, Auto Fix, red warning, yellow warning, or white warning. Do not use for UdonSharp C# or VRCTween calls; use unity-vrc-udon-sharp for runtime scripting.
$npx -y skills add niaka3dayo/agent-skills-vrc-udon --skill unity-vrc-world-sdk-3Installs into the current project.
Run `npx skills use "https://github.com/niaka3dayo/agent-skills-vrc-udon" --skill "niaka3dayo/agent-skills-vrc-udon/unity-vrc-world-sdk-3"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/niaka3dayo/agent-skills-vrc-udon" that are relevant to the current task. Run `npx skills add "https://github.com/niaka3dayo/agent-skills-vrc-udon"` and select the relevant skills, then follow their instructions.